@startuml
sprite $image_aspect_ratio [48x48/16] {
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!define MATERIAL_IMAGE_ASPECT_RATIO(_alias) ENTITY(rectangle,black,image_aspect_ratio,_alias,MATERIAL IMAGE_ASPECT_RATIO)
!define MATERIAL_IMAGE_ASPECT_RATIO(_alias, _label) ENTITY(rectangle,black,image_aspect_ratio,_label, _alias,MATERIAL IMAGE_ASPECT_RATIO)
!define MATERIAL_IMAGE_ASPECT_RATIO(_alias, _label, _shape) ENTITY(_shape,black,image_aspect_ratio,_label, _alias,MATERIAL IMAGE_ASPECT_RATIO)
!define MATERIAL_IMAGE_ASPECT_RATIO(_alias, _label, _shape, _color) ENTITY(_shape,_color,image_aspect_ratio,_label, _alias,MATERIAL IMAGE_ASPECT_RATIO)
skinparam folderBackgroundColor<<MATERIAL IMAGE_ASPECT_RATIO>> White
@enduml